n3b Everyting in blender. I've used basic nodes for almost everythinng.
For the corners weathering I've used the typical Geometry->pointness->color ramp.
The numbers are done with Affinity designer.
The other textures are grimes, dust from character courses here at CGC.
n3b Everyting in blender. I've used basic nodes for almost everythinng.
For the corners weathering I've used the typical Geometry->pointness->color ramp.
The numbers are done with Affinity designer.
The other textures are grimes, dust from character courses here at CGC.
Here with some filters, looking better: http://www.instagram.com/nomthewise_art/
n3b Good, is what I intended on saying... the phaser looks good.
This phaser is looking so far! Did you create the materials in blender or with other software like Substance Painter?