These courses should help you get up to speed in no time.
This course begins with 3D modeling principles, followed by lessons on texturing, rigging, and constraints for animation, and using Geometry Nodes for procedural workflows.
In this 1st real action lesson for the CATCH course we'll be diving into Blender 3D to create the outer shell of this courses subject; The Pokéball!
These lessons cover the basics of procedural shading, advanced techniques using smart masks, detail enhancement through texture painting, and the application of decals. A quiz follows, testing your knowledge!
This chapter focuses on animating a Pokéball, starting with rigging, enhancing it through Geometry Nodes, and optionally exploring rigidbody simulation using Geometry Nodes if time permits.
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I'd say this is a good course for beginners, it shows you some cool techniques both for modeling and texturing. The rigging and animation are a good friendly aproach if you are still a bit new to those concepts.
10/10 recommend
Hey Martin, thank you for the review and taking the course!
Thanks for reviewing my course. I'm happy to hear you found it useful and beginner friendly!