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  • Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training

    Article: Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training

  • Shading Black and White Objects

    Exercise: Shading Black and White Objects

  • Animated Spike Traps

    Exercise: Animated Spike Traps

  • Interview With Tribeca Instructor Chris Tedin: How to Make it as a Digital Art Student

    Article: Interview With Tribeca Instructor Chris Tedin: How to Make it as a Digital Art Student

  • Pareto Principle for Artists

    Article: Pareto Principle for Artists

  • Blending in With Students at Marwen

    Article: Blending in With Students at Marwen

  • 6 Tips for Learning Smarter, Not Harder

    Article: 6 Tips for Learning Smarter, Not Harder

  • Introducing Classes

    Article: Introducing Classes

  • Coming Soon: Quizzes, XP and Leaderboard

    Article: Coming Soon: Quizzes, XP and Leaderboard

  • Maximizing Your Unity Game's Performance

    Article: Maximizing Your Unity Game's Performance

  • Quick Start Guide: Gear VR + Unity

    Article: Quick Start Guide: Gear VR + Unity

  • Building Modular Game Assets

    Course: Building Modular Game Assets

  • Big Questions New CG Artists Ask

    Article: Big Questions New CG Artists Ask

  • Finding the Remote

    Article: Finding the Remote

  • Welcome to CG Cookie Five

    Article: Welcome to CG Cookie Five

  • Building a Simple Game in Unity

    Article: Building a Simple Game in Unity

  • Augmented Reality Kit: Quick Start Guide

    Article: Augmented Reality Kit: Quick Start Guide

  • The Skillful Huntsman

    Exercise: The Skillful Huntsman

  • First Look at the Samsung Gear VR

    Article: First Look at the Samsung Gear VR

  • Introduction to Game Asset Creation: Learning Flow Overview

    Article: Introduction to Game Asset Creation: Learning Flow Overview