• Question 1 of 4

    Blender uses OpenGL for tangent normals, but sometimes other programs render using DirectX. How do you convert from one format to the other?
  • Question 2 of 4

    Normal maps contain both height and angle information.
  • Question 3 of 4

    Which type of texture can make sharp edges appear rounded?
  • Question 4 of 4

    Which normal space is most widely used?

Normal Map Basics

Materials Modeling / Hard Surface normal mapping