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  • Question 1 of 3

    Normal maps contain both height and angle information.
    • True
    • False
  • Question 2 of 3

    Which normal space is most widely used?
    • Tangent Space
    • Outer Space
    • Object Space
    • World Space
  • Question 3 of 3

    Blender uses OpenGL for tangent normals, but sometimes other programs render using DirectX. How do you convert from one format to the other?
    • Flip the red channel
    • Flip the green channel
    • Flip the blue channel
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Normal Map Basics

  • Flow: Modeling in Blender 2.7
  • Course: Normal Map Modeling for Games
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Normal Map Modeling for Games: Video Trailer