Yuvi ()wip render - Nudity Final

I use slightly modified topology from this lesson to retopology my model in Zbrush. First of all to have a nice low-poly mesh to export it for a rendering within Blender or maybe Maya rather than standart box-model, that i use to sculpt. At second - with a good topology its a lot easier to traspose my model in Zbrush. It is a test render without SSS. Overall it is 15 000 000 polys in my model. I hope it will look good in a final stage
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