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Yggdrasills - ingame puzzle Final

It’s the puzzle from our current HOPA project. For the main sculpt was used Zbrush/ for detailing and material captures. After was done a compose over BPR in Photoshop. An finally Blender for coin animations. By the way animations were rendered right from Blender’s GLSL Here’s the link for animation preview. https://www.facebook.com/photo.php?v=490863601024439&set=vb.360221864088614&type=3&theater
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