It’s the puzzle from our current HOPA project.
For the main sculpt was used Zbrush/ for detailing and material captures.
After was done a compose over BPR in Photoshop. An finally Blender for coin animations. By the way animations were rendered right from Blender’s GLSL
Here’s the link for animation preview.
https://www.facebook.com/photo.php?v=490863601024439&set=vb.360221864088614&type=3&theater