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Wolfs and Mist Final

Hey there has been a long time since i posted here. But finally i had some spare time to do some blender stuff again. I was playing around with volume shader to create a foggy scene and one thing led to the other and i ended up adding freaking wolfs an stuff :D. The picture is rendert at about 1200 samples in cycles on CPU, cause to my knowledge volumetrics are not supported on GPU jet and my AMD GPU isn´t either. The fog is one volume scatter cube with a mustergrave texture assign to it and one bigger cube with only volume scattering. There are a lot of particle systems going on and i had a memory at about 3-4 GB when rendering. The trees in the far background are just planes with transparent shader, otherwise my laptop would have blown up. The rock is a lucky mixture of subdivision, remesh and displace modifier and texture painting. So i hope you like it feedback and constructive criticism is welcome.
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