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‘Watcher’ Horror Game Character WIP Final

The overall aesthetic was inspired by Bioshock, and I'm sure you can see the influence. This guy is a WIP (chest piece is totally placeholder) that I'm making for a horror game project with friends. Called 'The Watcher', he's a sentinel guard; suppressing the people of the island and forcing them into submission. Man melded with machine, his body is made from leather and steel. Critiques are very welcome; e.g, I like the green-glass visor, but I would like people's opinions on this. Originally, I did a concept sculpt in Sculptris, brought that into Blender, quickly retopo'd it, multi-res sculpted it properly, then finally retopo'd again for the low poly. I then used legacy dDo for a texture based, and made some painted adjustments on top. These will be improved further, however. The whole thing is 9856 Triangles. Final shot rendered in Marmoset Skyshop. Here's a breakdown of the textures/wireframe: http://youtu.be/-RJie0lux5s Here's a link to a webplayer ZIP: http://puu.sh/91i9I
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