Same view of the bike as the previous one, now with some quick materials, landing struts, handle bars, foot pegs, other details, and a run through the compositor to make it glowy and sparkly. The Rider is from a base mesh created by Ben Simonds, and rigged by Siarhei Chekolian that I pulled off of Blendswap to help make sure the rider could reach the controls and foot pegs without having to contort into a pretzel.
My thanks to Ben and Siarhei for their kind CC0 offering that certainly sped up my development of this bike.
TODO: Finish greebling the engine, rigging and texturing, finalizing the shaders.