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The Windmill Final

Another "low poly landscape", this time I tried to make it a lot more complex. The scene is inspired by an awesome model made by Michael O. Rendered with blender internal, I only used one texture for the sky. (Actually, I'm not sure if you can call a scene with more than 6 million triangles a "low poly" one; but well, I think the style is low-poly-ish... xD)
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