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The Resident Final

I have been watching blender tutorials for weeks now and I thought it was time to put a few of the newly learned skills to the test. So here is an "urban environment" as it is called. I found a photograph online which seemed easy enough to duplicate. I tried adding shards of floor tiles by creating a few small pieces and use rigid body physics to scatter them around the floor. The face was a model I had. It was modeled back in my Maya days but I thought it couldn't hurt including it here. I did a quick sculpt with dynamic topology to attach a very simple body to it just to have matching shadows rather than just having one of a floating head. It's no more than a blob with arms and legs 'snakehooked' out of it. Jan
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