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Suzanne topiary Final

I modeled a long branch using the skin modifier, and added leafs to it using a particle system. Then applied the particle system, and joined the leaf-objects with the branch. Then I created some curves by following the edges of the Suzanne mesh in a random fashion. Each curve was then followed by a duplicate of my branch using the curve modifier. Then added some more leaf volume simply by using a particle system on the original Suzanne object(as emitter) and my leaf-object as hair strand. Looking forward to see Kent's tutorial on this.
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