Gallery

steampunk Warrior Final

Thank you Jonathan, excellent course. learned alot. here's little rundown what happened when i decided to do piece for outcast card game contest. the enty is here. http://louhikarme.deviantart.com/art/Steampunk-warrior-509531813 I'm not happy with it 100%. Mainly because i ran out of time. i discovered the contest when there was week left. but i was confident i could do it, just model the char, texture, simple pose and it would be done. well, modeling part was ok, and i think it came out ok on that regard. however after that i decided to use quixel suite to texture this, since i've been learning some photoshop and using that aswell. well since there isn't direct workflow between blender and quixel i had to improvise luckily http://www.polycount.com/forum/showthread.php?t=140086 had the solution. but alas, that was also the problem, i didnt have proper time to tweak everything and make it work. so the end result could be improved alot. and then there was the pose part. again, i have just tipped my toe on the animation pool and thought i could just make simple thing work. bzzt. again with all the other courses here on cgcookie i've watched and followed, i managed to hack something up. and then final error to try use cloth sim in short period of time for the jacket. and then once i finally had something to render i realised my initial plan for using my own images for background didnt work. so just cooked something in photoshop. well.. many lessons learned and most importantly i know how much time will take to make something like that with my current skills.. given another week for the texture/pose rendering might be completely different thing. which i will do since i want to learn this. sorry for long winded post. but thought i'd write postmortem. :)
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