Citrus press design of Philippe Starck.
CC-model, prepped and cleaned in Blender.
Shader experiment with smudges and inperfections in the chrome material.
Procedural oak shader (WIP) for the wood.
Color-graded vignette and bloom.
Film grain simulation in blender post.
Three point lighting with simple HDRI for ambient.
All in Blender using Cycles and compositor.