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sleeping boy Final

the boy is sculpted from a cube in blenders dynatopo, then zremeshed in zbrush for a clean topology, then back to blender and finished the sculpting there under the multires modifier. the teddy is first created in blender by making some boolean adds of reshaped spheres for the main forms, then in dynatopo sculpted details. fur is blender particle hair, driven by a weightpainting for placement and length. blankets are roughly sculpted in blender, zremeshed in zbrush, uv in zbrush, and then back in blender they received a displacement modifier for the patterns. the tileable textures for these patterns i created from fotoressources in photoshop. i went for a very peaceful image, and am happy how it turned out :-)
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