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Satisfying Looping Rolling Balls - Simulation Animation Final

After seeing multiple satisfying looping animations on Instagram, I just had to give it a try. Also a good excuse to practice booleans, nurbs curves, camera movements and physics. I managed this by running a rigid body sim on one ball that rolls down the track. I then converted the sim into keyframes and duplicated the ball ensuring each ball was equidistant. Above the camera and light are paired to an empty which moves down at a linear speed on a slight angle.
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