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Robot toy WIP Final

Next in a my hard surface modelling project... There's nothing complicated going on. It's all box modelled, sub div, smoothed and materials assigned to faces where necessary. It's rendered in Blender Internal and there's a little post processing (only colour correction) with GIMP. I don't know if Blender 2.72 changed some of the sub div processes but I've had some difficulty with sharpening edges but have also found some good control in adding extra edge loops to get the desired effect. All good so far. It's a one piece at a time modelling process so I hope to add loads of detail as I work through it. I'll get back to you...
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