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rigged character for animation (work in progress) Final

Blender 2.67b viewport render of a character I've been working on for several weeks for animation. And she's finally rigged! 156 bones in total, including FK/IK switches, finger bend and eye cross action constraints, 3 toe bones per foot for foot deforms, and a jaw bone. This is with every single control bone on. Without the yellow FK controls it's a lot less hectic. ;)
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