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Procedural YukimiBotamon 01 Final

The fur particle system is GLITCHED as much. When I started to create this one, it looked like for models that are very small (20cm and below) the fur particles needs heavy massive tweaking in order for them to look like proper fur on bigger models. In order to create the blushing effect I needed to create a separate material for it and a separate particle system to reproduce the original blush of the 2D art concept. So far, it crashes my GPU and closes Blender if I have this one and the Botamon rendering at the same time (even after 2 passes, it freezes there). Not sure why but I suppose it is due to the fact that I'm amateur and learning from trial and error haha :P You can't make mirrored fur particles even with the modifiers stacked. The other side ends up assimetrical and you can't mirror comb it, which is sad :( Then weird spots of fur that goes through the model and pop up inside it that you can't make to pop outside again make strange patches on random zones. Digimon is (c) of Bandai & Akiyoshi Hongo
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