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Procedural Botamon 01 Final

It's been a while since I updated this. I'm quite busy with real life issues, but I got some time to mess with the current particle fur modifier, on my own. My current GPU can't handle more than 2 models with fur particles applied to them so I hope I can upgrade from my old 555 to the new 600 series someday in the far flung future. I love Digimon and I decided I'm going to model all the stages of them in order to practice modelling and other things like particles. I heard they are going to improve the fur particle system thanks to Gooseberry, I'm hyped about it :) The first Digimon is Botamon. Tried my best "combing" a little the fur around the eyes but eh, it's not perfect. No textures, only procedural materials. Digimon is (c) of Bandai & Akiyoshi Hongo
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