Gallery

Oranges with Cycles Final

This was a tough one. Did any of you follow Greg Zaal's tutorial on how to texture oranges? I did and I have attached the finished product to the top of my gallery image.....I then tried to convert the scene, all of the materials and textures, over to the Cycles. The part I found impossible was resizing the texture image used over a UV of the orange's skin. In Blender Render you can go to the Mapping options in the Texture panel and change the size of a texture image. Couldn't figure out how to do the same in Cycles. Best I could do to avoid really weird stretching of the texture was to go into the UV Image Editor and scale the UV map of the image way up. Any suggestions?
0 Comments
Add a Comment