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Now With Clothes! Final

This was the most challenging lesson yet. There was a lot of deleting and creating faces/edges/vertices in the video, a process that makes my head spin a little bit as I get used to this. It also doesn't help that early on in the process, I didn't do my mirroring properly. Basically, the actual mesh being mirrored for each part could be on the left or the right side depending on which side I arbitrarily decided to delete in one of the previous lessons. Rather than start over or correct this, I've been trying to make it work. It doesn't seem to make much of a difference, but since I'm using right side orthographic to edit both the left or the right side depending, it throws me for a loop sometimes. Anyway - it's cool see how simply it is (with guidance) to create something that actually looks like a person (or alien ...) with clothes! On to the next one.
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