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No coffee? Final

This started out as a quick comparative test between using Blender or another 3D modeling app I was learning at the time. Blender won, handily. I went on to make more of a project of it to better familiarize myself with Blender's materials and rendering features. This is the end result. It's done entirely in Blender3D 2.6, using sub-d's and procedural materials. It's lit via an angular map and rendered with Blender's internal renderer, with a bit of focal blur. Thanks goes out to blenderartists forum member, youthofblender, for helping me with setting up the materials.
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