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Nanette Final

This is my recreation of Nanette from Gnomeo and Juliet. It took me somewhere around 40 hrs to make this shot. She really isn't a complex model but posing her was a challenge since she was not rigged. I had to position each rose petals by hand because none of the other methods (that I know of) gave me a good randomization. Textures were made in GIMP after the base was laid out by Blender's own texture paint mode. Lighting was the other challenge but a few replies on my WIP(http://blenderartists.org/forum/showthread.php?264885-Nanette-Gnomeo-and-Juliet) thread on Blender Artists got me through it. In the end I had to use two render layers one of which acts as a shadow pass in the final composite. Rendered in Blender Internal - 35 mins. KEEP YOUR COMMENTS AS HARSH AS POSSIBLE(really, please do) :)
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