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Mobile Game: Character Designs 2 / 2 Final

Photoshop CS5 and 3DS Max 2015 - Wacom Intuos 4 Large - Part 2 / 2. After the initial concepts stage in Part 1, I drafted the world, a level map, selected a main character to model that would be visually interesting (Abia in this case), and set about making the blueprints to help in the modelling process in 3DS Max 2015. I created the map for myself, and built on it in 3DS Max, then did a paint over in Photoshop for texturing and establishing the theme; reimported the character model, and added UI elements within the 1334x750 screen area for the iPhone 6. Overall, it's been a successful project and I hope that, by doing this, I secure my dream job!
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