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Male Face Sculpt WIP Final

So, I started with a makehuman base mesh (A little cheaty, I know), and then started sculpting in multires, which I have never done before. In defense of my using the generated base mesh, the only verts that haven't been hit with the sculpting tools are the edge loop where the head would get reattached to the body. This is at level 3 multires, and the biggest changes to the base mesh are beefed up brow ridges, squinty-er eyes, strengthened jaw line, especially the mandibular angle, the creases around the mouth, a little bit of ear shaping, and some neck muscles. The beefy sternocleidomastoid comes from wearing a fighter pilot's helmet and pulling high g's. No textures yet, but a simple difuse shader with a little bit of high roughness glossy, and ye olde 3 point lights, neutral key, warm fill, and frosty rim light. I'd love some feedback on the sculpted detail. Groucho, if you see this, I blame your recent sculpts for my first foray into real live human beings.
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