I like this one better...
I corrected the 1/3 height top eye-lid, and 1/3 bottom eye-lid, and adjusted the tear duct downward a bit relative to far corner of eye.
I worked with View Port Lens = 105 and set Render Camera Perspective Focal Length = 100. I have no idea if this is the correct way to do it...
Upper eyelids still a bit wonky...I have shaky hands. :-)
Done entirely within Blender 2.71