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Lucia greeting card. Final

Blender and Krita. Cycles gpu-render. SSS-effect by using the ray-length node. Saffron bun was sculpted in and texture painted in Blender. Krita used for fine-tuning transparancy of flame and the texture for the candle. Flame is a distorted sphere with normal direction controling transparancy. Lighting very simple; HDRI for ambient, very little. Candle flame lighting the rest. Made for fun...
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