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Liveing room Final

With Blender I made this scene mostly to get a feel for the tex in blender. I made it in low poly so that if I decided to use it in a game I could. For the coffee table and couches I started with a cube and in edit mode I changed the shape to a rectangle and added four rings so that there was a square at each corner then I rounded off the corners and selected the bottom of each corner and extruded down a little for the legs., for the couches I used the same basic technique. The cane and the vase where both modeled from cylinders and extruded them to the shape I wanted. The walls where easy, I just rotated it 90 degrees on the x or y axis added a ring to the bottom and extruded it to a nice shape. For the tex and materials I wont go into detail but to get what I wanted I just played with the x y and z scale and the mapping.
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