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Krystal Final

Modelled in Blender, using Mr Von Rueden's modelling sheets (many thanks sir). Initial model was quite high in detail so only some additional sculpting to add more subtle definition to the body. Clothing is modelled using the shrink map modifier although found trying to make the material very thin quite difficult. Currently no materials just default mesh colouring, the hair colour was an accident as deleted the hair material so blender applied the lip colour. The render is done using cycles but rendering really isn't an area I delve into regularly. Still very much work in progress, critique very welcome as simple things are easily missed when working on the same thing for more than a few days in a row.
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