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Internet Connectivity Final

Made in Blender 2.67, rendered with cycles. An artistic interpretation of the world wide internet connectivity I made to use as a backdrop in an article. I was wondering if I could develop a technique to connect such individual nodes without having to model each link. This is what I did for those interested: - Put spheres at each node - Duplicate spheres and scale to single point, removing doubles - Join all these vertices and connect some with edges to create links - Subdivide the links once and create vertex groups containing the node vertices and the other vertices - Scale the link vertices outwards from 3d cursor (you should get spikes) - Subdivide further (like 10 times or so). - Using the vertex groups, select all vertices except nodes - Use smooth with multiple iterations to get nice links. - Correct bad links by hand - Change mesh to curves in order to render something. If anyone has a better method, please share it with us. All comments are welcome.
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