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Guardian Angel Final

Guardian Angel - A personal defense robot built for navigation of the urban jungle. Standard models come equipped with multiple spectrum scanning systems, electronic countermeasures for IR, and Radar systems, Titanium alloy and composite material armor plating coated with a long lasting optical refracting ablative coating to defend the unit against kinetic and directed energy weapons systems, an array of ten independently articulated electromagnetic levitation pods attached to an articulated wing system for maximum maneuverability in confined flight zones with boot mounted turbojets capable of propelling the unit and up to 200 additional kilograms of mass at speed approaching the sound barrier, and twin arm mounted Gatling style short barreled Gauss rifles capable of independent targeting. Ok, now that my inner writer is satisfied, the technical details... The head and torso were sculpted in blender using dynamic topology, then retopologized. The arms, legs, chain guns, and "feathers," hands, and buildings were box modeled, The wings and extra armor details were modeled poly by poly and/or box modeled. Most textures were hand painted in GIMP, with a few exceptions: Galvanized and bare metal grain textures from cgtextures.com were multiplied over the robot body for a subtle effect, the building and stone textures also came from cgtextures.com. The CG cookie and Robot Envy logos for their respective buildings came from their respective websites, and the Young family crest (German spelling Jung) came from some family history emails my mother collected, and the only source she could give me was "it was online!" HDR sky from cgskies.com Rendered in cycles at a resolution of 3840 x 2160 at 4000 passes. Compositing in blender added a little glare, a little blur, some depth of field, lens distortion, and a wee bit of vingette, and finaly captioned and scaled down to 1920x1080 in GIMP for post processing. Thank you for taking the time to read all of this, and I have greatly enjoyed my participation in this contest, and feel invigorated by the demonstrable progress I have made as an artist in blender.
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