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Future Car WIP Final

This is a WIP based on a Meiko Future Car toy. Same as previous hard surface modelling efforts just more practice. Blender internal rendering, 3 point light rig and a couple of rectangle arrays for reflection effect. I've had to lower the ambient occlusion to around 0.7 (multiplied) to prevent everything under the glass canopy being blacked out. I'm not sure if that's a problem with scale but the headlights don't seem to suffer the same problem. Any advice on that would be much appreciated. Cheers all.
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