An abstract sci-fi city.
Based on a Julia fractal model generated in Xenodream and exported in .obj and applied a remesh modifier. The final composition was made in blender but a few details were retouched in Gimp.
Render time via cycles: Gtx 550 X2 = 48min with 1500 samples, 1920X1920, non-progressive and 256x256 tile size.
Blender artist thread:
http://blenderartists.org/forum/showthread.php?283384-Fractal-City