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Fire Hydrant Final

This is the end result of the Fire Hydrant I made in Blender following Jonathon’s “Blender_Unity_Game_Engine_Assets” tutorial, except I didn’t put it in Unity, and the details for the textures were done with nDo2 and dDo. Used Blender’s partical system for the grass on the burm. The hydrant itself is low-poly but I added some arrayed bolts for a little extra detail
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