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[Early WIP] - Fanart RPG Character. Aiming for realism (ish) Final

I've been apprehensive to try to create a sculpted character art piece, as it's been a daunting prospect that is far removed from the hard-surface, inorganic poly-modelling things I usually do. This is pretty early in the process and it has a long way to go. But the face / head has always been the scariest part to do, as it's the focal point that'll make or break the piece. I decided to try to tackle it first after blocking out. I'm pretty pleased with how it's coming along - thanks in no small part, to Kent and the CGCookie team's instruction :)
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