Dragon Slayer Round 2 Final

From the Katana tutorial I did I learned about the anisotropic shader. I also learned how to assign certain parts of an object one shader, and other parts of the same object another shader. I decided to open a draft model of the dragon slayer I made and apply what I learned to it. It's definitely a lot easier and faster to make the two tone blade with the anisotropic shader than with UV/Vertex paint like what I did in the early render.
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