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Decanter (again) Final

This is the last decanter pic I'll put up. This time it has contents. Again it was rendered in Cycles for 300 samples, the only lighting is a sky texture in the world settings. I used this to test the difference the tile size in the performance section makes. At 64x64 it took 2'14" while at 256x256 it only took 1'20" when GPU rendered on my laptop with 2x Nvidia GeForce GTX 770M cards
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