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Crack Final

Hey, guys. There's my latest work. I modelled him in ZBrush and rendered in Cycles. Hope you enjoy it! I used this sketch from Mike "Zatransis" Henry as reference: http://i.imgur.com/vPNymM0.png Workflow: Zbrush for modelling and retopo the bust, create and paint textures. Blender for modelling the rest of scene and adjust the character topology, create strands, rendering and composit with color management. Some retouch in colors and filters on Photoshop.
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