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CORE 5.2 - Modelling Final

Secret lab with some kind of an alien (or is it an octopus variant) Goal: refresh modelling skills in Blender. Until I get to materials and textures, I used the freestyle option in the render/view settings to play with how it can look as a drawn image. In the compositor I used some noise and images to get the paperly-like look.

There was a lot of modelling hours for props. Generated some simple scifi looking blocks with geo-nodes; the tentacles are also node based (simulated each wheighted point with a simple sin(random(id)+value).

I included the some detail renders, as they do not appear in the final render

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