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Blue Energy Final

Made in Blender 2.62. The composition of each orb is as follows: Particle emitting icosphere core. Turbulence field. Icosphere shell with collision settings and a solidify modifier. The floor is a stock image imported as a plane with low-gloss reflections applied. The sky is a brightened city stock image with heavy bokeh applied, mapped to the Blender sky. Inspired by Andrew Kramer's "Glass Orbs" tutorial on Video Copilot.
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