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Below Final

Hi everyone, this is shows that Blender is able to render abstracts scenes really easily and quickly. Here I've just played with the particles systems, volumetric lights and the Hue value node into the post processing for the final colors. I'm satisfied because I wanted a kind of submarine imersive atmosphere for a contest even if it looks maybe too noisy while I've added a despeckle node and render it with 600 samples into cycles. I think that is due to my lights or closed scene but I'm not sure. (Apologies for my bad english)
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