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Bag end! Interior Final

This has taken me a week to do, just adding little bits everyday. There is a lot of subdivisions used in this scene, to get the amount of detail I needed. The render time were quite high (3 hours) I could of spent more time trying to make it look good without subdivisions but I really don't mind. Some books and papers lying around to make it look more like somebodies living there, it helped add to the scene. The background I struggled with, I just kept trying loads of different sky textures, pictures of hills, and it just wouldn't look right. So I used a sky texture background (which is in cycles) and used that instead. With a little nature, grass and rocks which I learnt from the Nature Academy, which helped add realism. The UV unwrapping could of been done better I think, in some areas it looks repeated, some the bumpiness looks too much. the background could of been different but it was the only one that actually worked to fit in with the image.
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