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Azog The Defiler – Sculpt Final

First I did a lot of research and found some great images of the real Azog 3D model on youtube, then turned on some LOTR soundtracks and started sculpting. I sculpted the head and the chest with detail, then I did some retopology and added in the details from the sculpt to the new mesh using "Bake Normals". The scars where done on a separate displacement map by using the Texture Paint tool. I used some composition techniques from Kent Trammells "Jellyfish"- tutorial, like the lens distortion and some other stuff.
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