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angela merkel Final

for this portrait i first sculpted all meshes in blenders dynatopo. then brought them to zbrush for a quick zremesher retopo and refinement sculpting. the head has 8 mill polygons, as all skin detail is sculpted. then i brought it back to blender, made uvs in blender. painted the textures in zbrush by hand (color, roughness, and sss). then back in blender again to finish her off there: lots of hairsystems, armature for pose, modeling and sculpting the "backgound" objects. rendered in cycles at 750 passes. slight postwork in photoshop, mainly colorcorrection, vignette and signature...
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