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After Lesson 15 Char. Modeling Final

OK...I can see how it would be helpful to go through this a second time, or design my own character. One of the issues I'm having is inexperience in creating the forms then adding the sub-surf or mult-res modifiers, and how that affects the model. So, I found that my waist was far off, and I had some other issues because I didn't have the base form right. I even found the whole thing was off so much that it threw everything out of kilter. I found with starting out with the base sculpt using the skin modifier I ended up doing a lot of work fixing the geometry. It's good to have the option and learn about different ways of working, but I think I would box model before using the skin modifier. But, painful or not, this is learning. Great course!
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