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After CGCookie/UnityCookie/BlenderCookie Final

This is a detail of a bridge I modeled in Blender about 2 years ago. The texture is entirely new, made since taking Johnathan Williamson's Citizen tutorial: "Low Poly Game Asset Creation -- Fire Hydrant". I hope this detail reflects something of what I learned: Diffuse, bump and specular mapping and very importantly, how to save polys. The bolts holding the bridge handrails are "real," but the washers are entirely normal mapped. Thanks Johnathan!
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