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A Bit of Victorian Final

Blender is very overwhelming at times, especially when learning, so I have to take breaks now and then. This piece is for a Victorian type house I have been working on as an asset for one of the OpenSim Grids now that I am back to take another stab at learning. This piece employed low polygons while trying to maintain a semblance of detail. Another challenge was texturing the piece. For me, texturing in Blender is difficult at best so I tend to apply materials to texture in Grid.
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