• ljsstudio

    Is there a way to "ease" the move when it jumps to get to the red zone?

  • Omar Domenech(dostovel)

    In this case, cool times ahead Harry

  • Omar Domenech(dostovel)

    Dark times ahead Harry

  • Kent Trammell(theluthier)

    dostovel I don't suspect modeling will change much. The gap between game modeling (low res) and non-game modeling (hi res) is shrinking nearly as fast as the gap between offline render quality and realtime.

  • Kent Trammell(theluthier)

    Heh, yeah it got annoying to me all the PBR hype ☺️

  • Omar Domenech(dostovel)

    I agreed with you

  • Omar Domenech(dostovel)

    Yeah, I remember you were very vocal about that in the past

  • Kent Trammell(theluthier)

    *That's all it does for people who have been rendering physically correct stuff for years.

  • Kent Trammell(theluthier)

    When PBR hit the scene everybody (ie game artists) acted like it was a brand new thing. But physically correct shading/lighting has been around for a decade+ with offline renderers.

    For me PBR just meant a realtime method for approximating existing technology. So it saves crazy amounts of time, that's pretty much it

  • Omar Domenech(dostovel)

    Probably modeling will change as well? you can get away with lots of triangles.

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