• s
    smurfmier1985

    I also like the logical naming of the nodes, based on the explanation Gonzo gives beforehand I can guess the names of the nodes before he says them, so that's easy to follow :)

  • s
    smurfmier1985

    Yes Omar that is really nice too :)

  • t
    tobles

    Omar I noticed your Username has a meaning in russian language. Are you from russia?

  • Omar Domenech(dostovel)

    And I like how the noodles light up like a Christmas tree

  • silentheart00

    No one needs to know what we're talking about anyway lol

  • s
    smurfmier1985

    I like how we can see a lot of screen space for this scripting streams, with the chat out of the way. Much easier to see everything like this :)

  • Omar Domenech(dostovel)

    And I like how a bit of military training slips into Gonzo's teaching

  • silentheart00

    Mmhmm! +1 Jake

  • s
    smurfmier1985

    He's a good teacher 😊

  • Jake Korosi(jakeblended)

    I like that Jonathan is showing us the C# code and then explaining how the visual scripting does the exact same thing, point-for-point. It's really helping me understand the whole thing.

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In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.